void Start() { //すべてEnableにする for (int i = 0; i < tutorialImages_.Length; i++) { //Debug.Log("消しました"); tutorialImages_[i].enabled = false; } for (int i = 0; i < tutorial_1_text.Length; i++) { //Debug.Log("消しました"); tutorial_1_text[i].enabled = false; } for (int i = 0; i < tutorial_2_text.Length; i++) { //Debug.Log("消しました"); tutorial_2_text[i].enabled = false; } for (int i = 0; i < tutorial_3_text.Length; i++) { tutorial_3_text[i].enabled = false; } for (int i = 0; i < controllerGuide_.Length; i++) { controllerGuide_[i].enabled = false; } ButtonImage_.enabled = false; //スクリプト読み込み scene_ = GameObject.Find("SceneController").GetComponent <SceneControll>(); player_ = GameObject.Find("FPSPlayer").GetComponent <Player>(); key_ = player_.GetComponent <KeyRestriction>(); shooter_ = player_.GetComponent <Shooter>(); moveObjget_ = GameObject.Find("moveObjGet").GetComponent <tutorialMoveObjGet>(); tutorialcontroll_ = GameObject.Find("TutorialControll").GetComponent <TutorialControll>(); textCount_ = 0; //debug player_.isStop_ = true; }
// Use this for initialization void Start() { rb_.freezeRotation = true; rb_.useGravity = false; //プレイヤーの認識 if (SceneManager.GetActiveScene().name == SceneName.PlayScene.ToString()) { obj_playControll_ = GameObject.Find("PlayControll"); playControll_ = obj_playControll_.GetComponent <PlayControll>(); } else if (SceneManager.GetActiveScene().name == SceneName.TutorialScene.ToString()) { obj_tutorialControll_ = GameObject.Find("TutorialControll"); tutorialControll_ = obj_tutorialControll_.GetComponent <TutorialControll>(); } isStop_ = false; isJump_ = false; lastStepTime_ = DateTime.Now; fallPos_ = transform.position.y; }