コード例 #1
0
    void Start()
    {
        //すべてEnableにする
        for (int i = 0; i < tutorialImages_.Length; i++)
        {
            //Debug.Log("消しました");
            tutorialImages_[i].enabled = false;
        }
        for (int i = 0; i < tutorial_1_text.Length; i++)
        {
            //Debug.Log("消しました");
            tutorial_1_text[i].enabled = false;
        }
        for (int i = 0; i < tutorial_2_text.Length; i++)
        {
            //Debug.Log("消しました");
            tutorial_2_text[i].enabled = false;
        }
        for (int i = 0; i < tutorial_3_text.Length; i++)
        {
            tutorial_3_text[i].enabled = false;
        }
        for (int i = 0; i < controllerGuide_.Length; i++)
        {
            controllerGuide_[i].enabled = false;
        }
        ButtonImage_.enabled = false;

        //スクリプト読み込み
        scene_            = GameObject.Find("SceneController").GetComponent <SceneControll>();
        player_           = GameObject.Find("FPSPlayer").GetComponent <Player>();
        key_              = player_.GetComponent <KeyRestriction>();
        shooter_          = player_.GetComponent <Shooter>();
        moveObjget_       = GameObject.Find("moveObjGet").GetComponent <tutorialMoveObjGet>();
        tutorialcontroll_ = GameObject.Find("TutorialControll").GetComponent <TutorialControll>();
        textCount_        = 0;

        //debug
        player_.isStop_ = true;
    }
コード例 #2
0
ファイル: Player_Controller.cs プロジェクト: Fuyunashi/team06
    // Use this for initialization
    void Start()
    {
        rb_.freezeRotation = true;
        rb_.useGravity     = false;

        //プレイヤーの認識
        if (SceneManager.GetActiveScene().name == SceneName.PlayScene.ToString())
        {
            obj_playControll_ = GameObject.Find("PlayControll");
            playControll_     = obj_playControll_.GetComponent <PlayControll>();
        }
        else if (SceneManager.GetActiveScene().name == SceneName.TutorialScene.ToString())
        {
            obj_tutorialControll_ = GameObject.Find("TutorialControll");
            tutorialControll_     = obj_tutorialControll_.GetComponent <TutorialControll>();
        }

        isStop_       = false;
        isJump_       = false;
        lastStepTime_ = DateTime.Now;
        fallPos_      = transform.position.y;
    }