public void TriggerTutorial() { tutDone = true; tmm.DeActivateModel(); speakerT.text = "You have 3 lives in each level."; Time.timeScale = 0.1f; StartCoroutine(frameAnimation()); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { tmm.DeActivateModel(); speakerBack.SetActive(true); speakerT.text = "Just stand still to go backwards"; ac.PlayStopAudio(); RunAgainCol.SetActive(true); jumpbackCol.SetActive(true); jumpbacktwoCol.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (!calledAnim) { tmm.DeActivateModel(); speakerT.text = "If you die, Game will resume\nfrom last checkpoint"; calledAnim = true; Time.timeScale = 1f; //StartCoroutine(frameAnimation()); } else { print("Checkpoint tutorial is done already."); } } }