示例#1
0
    public void TriggerTutorial()
    {
        tutDone = true;

        tmm.DeActivateModel();

        speakerT.text = "You have 3 lives in each level.";

        Time.timeScale = 0.1f;
        StartCoroutine(frameAnimation());
    }
示例#2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            tmm.DeActivateModel();

            speakerBack.SetActive(true);
            speakerT.text = "Just stand still to go backwards";
            ac.PlayStopAudio();

            RunAgainCol.SetActive(true);
            jumpbackCol.SetActive(true);
            jumpbacktwoCol.SetActive(false);
        }
    }
示例#3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            if (!calledAnim)
            {
                tmm.DeActivateModel();

                speakerT.text = "If you die, Game will resume\nfrom last checkpoint";

                calledAnim = true;

                Time.timeScale = 1f;
                //StartCoroutine(frameAnimation());
            }
            else
            {
                print("Checkpoint tutorial is done already.");
            }
        }
    }