// Start is called before the first frame update void Start() { bc = FindObjectOfType <BallController>(); tmm = FindObjectOfType <TutModelManager>(); checkpointFrame.SetActive(false); }
// Start is called before the first frame update void Start() { bc = FindObjectOfType <BallController>(); tmm = FindObjectOfType <TutModelManager>(); ac = FindObjectOfType <AudioControl>(); jumpCol.SetActive(false); }
// Start is called before the first frame update void Start() { bc = FindObjectOfType <BallController>(); tmm = FindObjectOfType <TutModelManager>(); lifeOne.SetActive(false); lifeTwo.SetActive(false); lifeThree.SetActive(false); leftArrow.SetActive(false); }
// Start is called before the first frame update void Start() { bc = FindObjectOfType <BallController>(); tmm = FindObjectOfType <TutModelManager>(); ac = FindObjectOfType <AudioControl>(); RunAgainCol.SetActive(false); jumpbackCol.SetActive(false); jumpbacktwoCol.SetActive(true); }
// Start is called before the first frame update void Start() { bc = FindObjectOfType <BallController>(); tmm = FindObjectOfType <TutModelManager>(); }
private void Awake() { speakerT.text = ""; tmm = FindObjectOfType <TutModelManager>(); ac = FindObjectOfType <AudioControl>(); }