示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        bc  = FindObjectOfType <BallController>();
        tmm = FindObjectOfType <TutModelManager>();

        checkpointFrame.SetActive(false);
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        bc  = FindObjectOfType <BallController>();
        tmm = FindObjectOfType <TutModelManager>();
        ac  = FindObjectOfType <AudioControl>();

        jumpCol.SetActive(false);
    }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        bc  = FindObjectOfType <BallController>();
        tmm = FindObjectOfType <TutModelManager>();

        lifeOne.SetActive(false);
        lifeTwo.SetActive(false);
        lifeThree.SetActive(false);
        leftArrow.SetActive(false);
    }
示例#4
0
    // Start is called before the first frame update
    void Start()
    {
        bc  = FindObjectOfType <BallController>();
        tmm = FindObjectOfType <TutModelManager>();
        ac  = FindObjectOfType <AudioControl>();

        RunAgainCol.SetActive(false);
        jumpbackCol.SetActive(false);
        jumpbacktwoCol.SetActive(true);
    }
示例#5
0
 // Start is called before the first frame update
 void Start()
 {
     bc  = FindObjectOfType <BallController>();
     tmm = FindObjectOfType <TutModelManager>();
 }
示例#6
0
 private void Awake()
 {
     speakerT.text = "";
     tmm           = FindObjectOfType <TutModelManager>();
     ac            = FindObjectOfType <AudioControl>();
 }