private void FireTurret() { Ray centerOfScreenRay = _cameraController.PlayerCamera.ViewportPointToRay(new Vector3(.5f, .5f, 0)); _turretScript.FireWeapon(_isFiring, centerOfScreenRay, _bulletLayerMask); }
private void FireTurret() { Ray centerOfScreenRay = _cameraController.PlayerCamera.ViewportPointToRay(new Vector3(.5f, .5f, 0)); _turretScript.FireWeapon(_isFiring, centerOfScreenRay, _bulletLayerMask); }