private void OnTriggerStay2D(Collider2D col) { if (col.CompareTag("Player")) { if (isLeft) { turretAI.Attack(false); } else { turretAI.Attack(true); } } }
private void OnTriggerStay2D(Collider2D col) { if (col.CompareTag("Player")) { if (isLeft) { turretAI.Attack(false); } else { turretAI.Attack(true); } } }