/// <summary>
 /// Update method;
 /// Pics a point of a mouse for the Collider of a Build Plate;
 /// Opens turret build manager
 /// </summary>
 void Awake()
 {
     if (!turretBuildMenuPanel)
     {
         Debug.LogError("ERROR: Turret Build Menu Manager required Turret Build Menu object.");
         gameObject.SetActive(false);
     }
     instance = this;
 }
 /// <summary>
 /// Update method;
 /// Pics a point of a mouse for the Collider of a Build Plate;
 /// Opens turret build manager
 /// </summary>
 void Awake()
 {
     if (!turretBuildMenuPanel)
     {
         Debug.LogError("ERROR: Turret Build Menu Manager required Turret Build Menu object.");
         gameObject.SetActive(false);
     }
     instance = this;
 }