/// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>(); dagonAnimationSetter = GetComponent<DagonAnimationSetter>(); jump2d = GetComponent<Jump2D>(); bodyAnimator = GetComponent<Animator>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }
/// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>(); dagonAnimationSetter = GetComponent <DagonAnimationSetter>(); jump2d = GetComponent <Jump2D>(); bodyAnimator = GetComponent <Animator>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }