// Start is called before the first frame update void Start() { GameObject manager = GameObject.Find("Manager"); piller = manager.GetComponent <PillerManager>(); turnpillermane = manager.GetComponent <TurnPillerManager>(); field = this.GetComponent <Field>(); field.DefoMoveFlag = true; }
// Start is called before the first frame update void Start() { floor = this.GetComponent <FloorManager>(); piller = this.GetComponent <PillerManager>(); block = this.GetComponent <BlockManager>(); player = this.GetComponent <PlayerManager>(); turnpiller = this.GetComponent <TurnPillerManager>(); //ステージ柱作成 SetFieldPiller(); //プレイヤーセット stagemanager.GetStage().SetPlayer(this); //SetPlayer(0, 0); //回転柱セット stagemanager.GetStage().SetTurnPiller(this); //SetTurnPiller(); //ブロックセット stagemanager.GetStage().SetBlock(this); //SetBlock(); }