Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject manager = GameObject.Find("Manager");

        piller         = manager.GetComponent <PillerManager>();
        turnpillermane = manager.GetComponent <TurnPillerManager>();


        field = this.GetComponent <Field>();
        field.DefoMoveFlag = true;
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        floor      = this.GetComponent <FloorManager>();
        piller     = this.GetComponent <PillerManager>();
        block      = this.GetComponent <BlockManager>();
        player     = this.GetComponent <PlayerManager>();
        turnpiller = this.GetComponent <TurnPillerManager>();

        //ステージ柱作成
        SetFieldPiller();

        //プレイヤーセット
        stagemanager.GetStage().SetPlayer(this);
        //SetPlayer(0, 0);

        //回転柱セット
        stagemanager.GetStage().SetTurnPiller(this);
        //SetTurnPiller();

        //ブロックセット
        stagemanager.GetStage().SetBlock(this);
        //SetBlock();
    }