protected void Init() { map = GameObject.FindObjectOfType <Map>(); brawl = GetComponent <Brawl>(); move = soldier.moveRange; soldier.move = this; TurnManager.AddUnit(this); //esta unidad se añadira sola a la lista cuando se cree //COMENTAAAAAAAAAAAAAAAAAAR }
protected void Initialization() { halfHeight = GetComponent <Collider>().bounds.extents.y; //Przypisanie wysokosci jednostki nad ziemia do zmiennej CenterPosition(); CharacterAnimController = GetComponentInChildren <CharacterAnimatorController>(); ZombieAnimaController = GetComponentInChildren <ZombieAnimatorController>(); Weapon = GameObject.FindGameObjectWithTag("ActivePlayer").GetComponent <Weapon>(); TurnManager.AddUnit(this); //Dodanie jednostki }
protected void Init() { tiles = GameObject.FindGameObjectsWithTag("Tile"); halfHeight = GetComponent <Collider>().bounds.extents.y; TurnManager.AddUnit(this); GridManager.AddUnit(this, new Vector2(transform.localPosition.x, transform.localPosition.z)); spriteFaceCamera = GetComponent <SpriteFaceCamera>(); remainingMove = Energy; floatingText = Resources.Load("GUI/FloatingText") as GameObject; }