public void RefillPower(int value, int target) { //_soundManager.PlayRefillScore(); switch (LimitType) { case (int)LimitTypes.Time: _turnManager.AddTime(value * 2, target); break; case (int)LimitTypes.Score: ScoreObject[target].Score += value * 2; break; case (int)LimitTypes.Charge: ScoreObject[target].UpdateCharge(-value * 4); break; default: break; } }