// Start is called before the first frame update void Start() { settings = FindObjectOfType <SettingsTwoPlayerGame>(); if (settings == null) { Debug.Log("Settings not found."); } turnHandlr = GetComponent <TurnHandler>(); int mechLimit = (int)settings.mechLimitSlider.value; //p1 SpawnPlayer(Team.Player1, "Player1"); SpawnMechs(Team.Player1, mechLimit); //p2 SpawnPlayer(Team.Player2, "Player2");//TODO: seperate settings into 2 sliders? SpawnMechs(Team.Player2, mechLimit); turnHandlr.NextTurn(); }
private void EndTurn() { lastClickedPawn = null; isMoveMulticapturing = false; turnHandler.NextTurn(); }