Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        settings = FindObjectOfType <SettingsTwoPlayerGame>();
        if (settings == null)
        {
            Debug.Log("Settings not found.");
        }
        turnHandlr = GetComponent <TurnHandler>();

        int mechLimit = (int)settings.mechLimitSlider.value;


        //p1
        SpawnPlayer(Team.Player1, "Player1");
        SpawnMechs(Team.Player1, mechLimit);
        //p2
        SpawnPlayer(Team.Player2, "Player2");//TODO: seperate settings into 2 sliders?
        SpawnMechs(Team.Player2, mechLimit);

        turnHandlr.NextTurn();
    }
Example #2
0
 private void EndTurn()
 {
     lastClickedPawn      = null;
     isMoveMulticapturing = false;
     turnHandler.NextTurn();
 }