static void Main(string[] args) { Tui window = new Tui(); window.Title = " Chuck UI "; window.Body = "This is a dullscreen window"; window.DrawOk(); }
static void Main(string[] args) { // * Settings Tui.ColorSchema inputColor = Tui.ColorSchema.Info; Board = (string[, ])BoardEmpty.Clone(); Console.CursorVisible = false; Tui UserInput = new Tui(50, 10) { Title = "Player 1", Body = "Choose a Row:" }; Tui t = new Tui(50, 25) { Title = "Tic Tac Toe", Body = "Welcome to Tic Tac Toe! \n This is a game for 2 Players. \n Enjoy" }; t.DrawOk(); // * while (true) { VictoryCondition(); int numPlayer = (player1?1:2); UserInput.Title = $"Player {numPlayer}"; t.Body = BoardDraw; t.Draw(); int rowTmp = RowsToGoDown; for (int i = 0; i < 3; i++) { Console.SetCursorPosition(colsToGoRight, rowTmp); Console.Write($" {Board[i, 0]} | {Board[i, 1]} | {Board[i, 2]}"); rowTmp += 2; } int userRow = 0; string rowChar = UserInput.DrawList(new List <string> { "A", "B", "C" }, inputColor); //! This can be done in a more performatic way. But i find this more readable if (rowChar == "A") { userRow = 0; } if (rowChar == "B") { userRow = 1; } if (rowChar == "C") { userRow = 2; } UserInput.Body = "Choose a column:"; int userCol = Convert.ToInt32(UserInput.DrawList(new List <string> { "1", "2", "3" }, inputColor)) - 1; if (Board[userRow, userCol] == " ") { Board[userRow, userCol] = (player1) ? "X" : "O"; player1 = !player1; } } }