Exemple #1
0
        static void Main(string[] args)
        {
            Tui window = new Tui();

            window.Title = " Chuck UI ";
            window.Body  = "This is a dullscreen window";
            window.DrawOk();
        }
Exemple #2
0
        static void Main(string[] args)
        {
            // * Settings
            Tui.ColorSchema inputColor = Tui.ColorSchema.Info;
            Board = (string[, ])BoardEmpty.Clone();

            Console.CursorVisible = false;
            Tui UserInput = new Tui(50, 10)
            {
                Title = "Player 1",
                Body  = "Choose a Row:"
            };
            Tui t = new Tui(50, 25)
            {
                Title = "Tic Tac Toe",
                Body  = "Welcome to Tic Tac Toe! \n This is a game for 2 Players. \n Enjoy"
            };

            t.DrawOk();


            // *
            while (true)
            {
                VictoryCondition();
                int numPlayer = (player1?1:2);
                UserInput.Title = $"Player {numPlayer}";
                t.Body          = BoardDraw;
                t.Draw();

                int rowTmp = RowsToGoDown;
                for (int i = 0; i < 3; i++)
                {
                    Console.SetCursorPosition(colsToGoRight, rowTmp);
                    Console.Write($" {Board[i, 0]} | {Board[i, 1]} | {Board[i, 2]}");
                    rowTmp += 2;
                }

                int    userRow = 0;
                string rowChar = UserInput.DrawList(new List <string> {
                    "A", "B", "C"
                }, inputColor);
                //! This can be done in a more performatic way. But i find this more readable
                if (rowChar == "A")
                {
                    userRow = 0;
                }
                if (rowChar == "B")
                {
                    userRow = 1;
                }
                if (rowChar == "C")
                {
                    userRow = 2;
                }

                UserInput.Body = "Choose a column:";
                int userCol = Convert.ToInt32(UserInput.DrawList(new List <string> {
                    "1", "2", "3"
                }, inputColor)) - 1;

                if (Board[userRow, userCol] == " ")
                {
                    Board[userRow, userCol] = (player1) ? "X" : "O";
                    player1 = !player1;
                }
            }
        }