public void SetModePolyline(float k1, float a1, float k2, float a2) { tr_k1 = k1; tr_a1 = a1; tr_k2 = k2; tr_a2 = a2; this.TruncationCurve = new TruncationCurveDelegate(this.truncatePolyline);; }
/// <summary> /// Устанавливает "жесткий" режим /// </summary> /// <param name="p"></param> public void SetModePower(float p) { tr_power = p; this.TruncationCurve = new TruncationCurveDelegate(this.truncatePower); }
/// <summary> /// Устанавливает "жесткий" режим /// </summary> public void SetModeHard() { tr_k1 = 0; tr_a1 = 0; tr_k2 = 1; tr_a2 = 0; this.TruncationCurve = new TruncationCurveDelegate(this.truncatePolyline); }