public VRControllerAxis_t rAxis4; // 0x34 // Constructors public VRControllerState_t_Packed(VRControllerState_t unpacked) { unPacketNum = default; ulButtonPressed = default; ulButtonTouched = default; rAxis0 = default; rAxis1 = default; rAxis2 = default; rAxis3 = default; rAxis4 = default; } // 0x00000001801DA3F0-0x00000001801DA490
float calculateAngle(Valve.VR.VRControllerAxis_t coor) { return(Mathf.Atan2(coor.y, coor.x) * Mathf.Rad2Deg); }