void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) { m_OnTriggerExit.Invoke(); } }
//resetting dialogue to begining of cycle private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("Player")) { TriggerExitEvent.Invoke(); } }
void OnTriggerExit(Collider collider) { if (triggerExitEvent != null) { triggerExitEvent.Invoke(collider); } }
private void OnTriggerExit(Collider other) { if (triggerTags.Any(t => other.transform.CompareTag(t))) { onInteract.Invoke(other.transform); } }
private void OnTriggerExit(Collider other) { TriggerExitEvent.Invoke(); }
public void OnTriggerExit(Collider other) { TriggerExitEvent.Invoke(); }
private void OnTriggerExit(Collider other) { TriggerExitEvent.Invoke(); Debug.Log("Exit"); }
protected virtual void OnTriggerExit(Collider other) { TriggerExitUnityEvent.Invoke(); TriggerExitEvent?.Invoke(this, other); }
private void OnTriggerExit2D(Collider2D other) { // 衝突をやめたとき通知する TriggerExitEvent?.Invoke(other); }
void OnTriggerExit2D(Collider2D col) { m_OnTriggerExit.Invoke(col); }
void OnTriggerExit(Collider other) { m_OnTriggerExit.Invoke(); }