Example #1
0
 void OnTriggerExit(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         m_OnTriggerExit.Invoke();
     }
 }
Example #2
0
 //resetting dialogue to begining of cycle
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         TriggerExitEvent.Invoke();
     }
 }
 void OnTriggerExit(Collider collider)
 {
     if (triggerExitEvent != null)
     {
         triggerExitEvent.Invoke(collider);
     }
 }
Example #4
0
 private void OnTriggerExit(Collider other)
 {
     if (triggerTags.Any(t => other.transform.CompareTag(t)))
     {
         onInteract.Invoke(other.transform);
     }
 }
 private void OnTriggerExit(Collider other)
 {
     TriggerExitEvent.Invoke();
 }
Example #6
0
 public void OnTriggerExit(Collider other)
 {
     TriggerExitEvent.Invoke();
 }
Example #7
0
 private void OnTriggerExit(Collider other)
 {
     TriggerExitEvent.Invoke();
     Debug.Log("Exit");
 }
Example #8
0
 protected virtual void OnTriggerExit(Collider other)
 {
     TriggerExitUnityEvent.Invoke();
     TriggerExitEvent?.Invoke(this, other);
 }
 private void OnTriggerExit2D(Collider2D other)
 {
     // 衝突をやめたとき通知する
     TriggerExitEvent?.Invoke(other);
 }
 void OnTriggerExit2D(Collider2D col)
 {
     m_OnTriggerExit.Invoke(col);
 }
 void OnTriggerExit(Collider other)
 {
     m_OnTriggerExit.Invoke();
 }