// Use this for initialization void Start() { Progression.m_instance = m_progression; m_progression.Init(); m_instance = this; m_allTrends = Trend.GenerateTrends(); m_player = FindObjectOfType <Player>(); m_currentTrend = m_allTrends.Find(x => x.Name == eTrend.ACTIVE); t_TrendSet.sprite = m_currentTrend.TX_set; t_TrendComment1.text = m_currentTrend.Description; foreach (var item in t_TrendComment2) { item.sprite = m_currentTrend.TX_attribute; } s_Trend.text = m_currentTrend.Name.ToString(); s_TrendDescription.text = m_currentTrend.Description; }