// Start is called before the first frame update void Start() { treeHintSheep = GetComponent <TreehintSheep>(); isTalking = treeHintSheep.isNPC; audioSource = GetComponent <AudioSource>(); StartCoroutine(PlaySound()); }
// Start is called before the first frame update void Start() { treeHintSheep = GetComponent <TreehintSheep>(); isTalking = treeHintSheep.isNPC; audioSource = GetComponent <AudioSource>(); }