// Start is called before the first frame update
 void Start()
 {
     treeHintSheep = GetComponent <TreehintSheep>();
     isTalking     = treeHintSheep.isNPC;
     audioSource   = GetComponent <AudioSource>();
     StartCoroutine(PlaySound());
 }
Exemple #2
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 // Start is called before the first frame update
 void Start()
 {
     treeHintSheep = GetComponent <TreehintSheep>();
     isTalking     = treeHintSheep.isNPC;
     audioSource   = GetComponent <AudioSource>();
 }