// Use this for initialization void Start() { wardAnim = GameObject.Find("Ward Logo").GetComponent <Animator>(); peakAnim = GameObject.Find("Peak Logo").GetComponent <Animator>(); Time.timeScale = 1f; ctrlNum = XCI.GetNumPluggedCtrlrs(); // Transparency.SetTransparent(leftStickGroup); // Transparency.SetTransparent(rightStickGroup); // Transparency.SetTransparent(pauseGroup); // Transparency.SetTransparent(startGroup); // Transparency.SetTransparent(escGroup); // Transparency.SetTransparent(spaceGroup); // Transparency.SetTransparent(asGroup); // Transparency.SetTransparent(klGroup); Transparency.SetTransparent(pauseButtonGroup); Transparency.SetTransparent(pauseKeyboardGroup); StartCoroutine("StartScreen"); Cursor.visible = false; // Screen.SetResolution(1920, 1080, true); // StartCoroutine("SwitchButtons"); }
IEnumerator NextScreen(int index) { Transparency.SetTransparent(textWindows[index - 1]); yield return(new WaitForSeconds(0.5f)); StartCoroutine("FadeUpWindow", index); }
// Update is called once per frame void Update() { if ((XCI.GetButtonDown(XboxButton.A) || Input.GetKeyDown(KeyCode.Space)) && canNext && !IntersceneDataHandler.startedTutorial) { print(textBoxCount); if (textBoxCount < 2) { StartCoroutine("NextScreen", textBoxCount); //NextScreen(textBoxCount); } else if (textBoxCount == 2) { ActivateTutorial(); } } else if (IntersceneDataHandler.startedTutorial && textBoxCount <= 2) { textBoxCount++; ActivateTutorial(); } if (((Mathf.Abs(Input.GetAxis("Horizontal")) > 0f) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.K) || Input.GetKeyDown(KeyCode.L)) && textBoxCount > 2) { // print("text box count: "+ textBoxCount); // print("Test 2"); Transparency.SetTransparent(textWindows[2]); // ActivateTutorial(); } if ((XCI.GetButtonDown(XboxButton.Start) || Input.GetKeyDown(KeyCode.Return))) { IntersceneDataHandler.startedTutorial = false; SceneManager.LoadScene("Level 1"); } }
// Use this for initialization void Start() { // visible = visiblePub; if (!visible) { Transparency.SetTransparent(windowObjs); } }
// Use this for initialization void Start() { curtain.SwitchPausedGame(); foreach (GameObject item in textWindows) { Transparency.SetTransparent(item); } foreach (GameObject item in tutorialEndTextWindows) { Transparency.SetTransparent(item); } if (!IntersceneDataHandler.startedTutorial) { StartCoroutine("StartTutorial"); } else { textBoxCount = 2; } // print(tutorialEndTextWindows[0].name); }
public void SetMovingPreviewable() { transparency.SetTransparent(); attackRadiusPreview.Hide(); }