Пример #1
0
    // Use this for initialization
    void Start()
    {
        wardAnim = GameObject.Find("Ward Logo").GetComponent <Animator>();
        peakAnim = GameObject.Find("Peak Logo").GetComponent <Animator>();

        Time.timeScale = 1f;

        ctrlNum = XCI.GetNumPluggedCtrlrs();

        // Transparency.SetTransparent(leftStickGroup);
        // Transparency.SetTransparent(rightStickGroup);
        // Transparency.SetTransparent(pauseGroup);
        // Transparency.SetTransparent(startGroup);

        // Transparency.SetTransparent(escGroup);
        // Transparency.SetTransparent(spaceGroup);
        // Transparency.SetTransparent(asGroup);
        // Transparency.SetTransparent(klGroup);

        Transparency.SetTransparent(pauseButtonGroup);
        Transparency.SetTransparent(pauseKeyboardGroup);

        StartCoroutine("StartScreen");

        Cursor.visible = false;

        // Screen.SetResolution(1920, 1080, true);
        // StartCoroutine("SwitchButtons");
    }
Пример #2
0
    IEnumerator NextScreen(int index)
    {
        Transparency.SetTransparent(textWindows[index - 1]);
        yield return(new WaitForSeconds(0.5f));

        StartCoroutine("FadeUpWindow", index);
    }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        if ((XCI.GetButtonDown(XboxButton.A) || Input.GetKeyDown(KeyCode.Space)) && canNext && !IntersceneDataHandler.startedTutorial)
        {
            print(textBoxCount);
            if (textBoxCount < 2)
            {
                StartCoroutine("NextScreen", textBoxCount);                              //NextScreen(textBoxCount);
            }
            else if (textBoxCount == 2)
            {
                ActivateTutorial();
            }
        }

        else if (IntersceneDataHandler.startedTutorial && textBoxCount <= 2)
        {
            textBoxCount++;
            ActivateTutorial();
        }

        if (((Mathf.Abs(Input.GetAxis("Horizontal")) > 0f) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.K) || Input.GetKeyDown(KeyCode.L)) && textBoxCount > 2)
        {
            // print("text box count: "+ textBoxCount);
            // print("Test 2");
            Transparency.SetTransparent(textWindows[2]);
            // ActivateTutorial();
        }

        if ((XCI.GetButtonDown(XboxButton.Start) || Input.GetKeyDown(KeyCode.Return)))
        {
            IntersceneDataHandler.startedTutorial = false;
            SceneManager.LoadScene("Level 1");
        }
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        // visible = visiblePub;

        if (!visible)
        {
            Transparency.SetTransparent(windowObjs);
        }
    }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        curtain.SwitchPausedGame();
        foreach (GameObject item in textWindows)
        {
            Transparency.SetTransparent(item);
        }

        foreach (GameObject item in tutorialEndTextWindows)
        {
            Transparency.SetTransparent(item);
        }

        if (!IntersceneDataHandler.startedTutorial)
        {
            StartCoroutine("StartTutorial");
        }
        else
        {
            textBoxCount = 2;
        }

        // print(tutorialEndTextWindows[0].name);
    }
 public void SetMovingPreviewable()
 {
     transparency.SetTransparent();
     attackRadiusPreview.Hide();
 }