void CleaningPath() { for (int index = 0; index < 89; index++) { transitionBetweenModes.ListNameRooms[index] = ""; transitionBetweenModes.ListRoomsNumbers[index] = ""; } transitionBetweenModes.PathToLevels = ""; transitionBetweenModes.PathNameRoom = ""; transitionBetweenModes.RoomCheck = ""; transitionBetweenModes.IndexRoomForlist = 0; transitionBetweenModes.CheckOnTheEnemy = 0; transitionBetweenModes.LastPoint = ""; transitionBetweenModes.SaveList(); transitionBetweenModes.SaveLP(); }
void SaveTransitionBetweenModes() { transitionBetweenModes.SaveList(); }