void SavaeValueCurrentRoom() { transitionBetweenModes.LastPoint = currentRoom.WhatIsTheRoomUsedFor; transitionBetweenModes.SaveLP(); AddElementToListTBM(); SaveTransitionBetweenModes(); if (score == true) { score.CountsTransitions(); } if (RoomName) { RoomName.text = currentRoom.name; } }
void CleaningPath() { for (int index = 0; index < 89; index++) { transitionBetweenModes.ListNameRooms[index] = ""; transitionBetweenModes.ListRoomsNumbers[index] = ""; } transitionBetweenModes.PathToLevels = ""; transitionBetweenModes.PathNameRoom = ""; transitionBetweenModes.RoomCheck = ""; transitionBetweenModes.IndexRoomForlist = 0; transitionBetweenModes.CheckOnTheEnemy = 0; transitionBetweenModes.LastPoint = ""; transitionBetweenModes.SaveList(); transitionBetweenModes.SaveLP(); }