private void saveComponentsAndInitSpeeds() { foreach (Component comp in gameObject.GetComponents(typeof(Component))) { if (comp.GetType() == typeof(TransformPlanets)) { TransformPlanets tp = comp as TransformPlanets; saveComponents(tp); saveSpeeds(tp.speed); } } }
private void saveComponents(TransformPlanets transformPlanets) { comps.Add(transformPlanets); }