コード例 #1
0
 private void saveComponentsAndInitSpeeds()
 {
     foreach (Component comp in gameObject.GetComponents(typeof(Component)))
     {
         if (comp.GetType() == typeof(TransformPlanets))
         {
             TransformPlanets tp = comp as TransformPlanets;
             saveComponents(tp);
             saveSpeeds(tp.speed);
         }
     }
 }
コード例 #2
0
 private void saveComponents(TransformPlanets transformPlanets)
 {
     comps.Add(transformPlanets);
 }