private void buttonGenerator_Click(object sender, EventArgs e)
        {
            this.Hide();
            var form2 = new TrainingGUI();

            form2.Closed += (s, args) => this.Close();
            form2.Show();
        }
示例#2
0
    public override void interact()
    {
        GameEngine.ge.changePanel(5);
        TrainingGUI m = GameEngine.ge.dialogPanel.GetComponent <TrainingGUI>();

        if (m == null)
        {
            GameEngine.ge.dialogPanel.AddComponent <TrainingGUI>();
        }
    }