private void buttonGenerator_Click(object sender, EventArgs e) { this.Hide(); var form2 = new TrainingGUI(); form2.Closed += (s, args) => this.Close(); form2.Show(); }
public override void interact() { GameEngine.ge.changePanel(5); TrainingGUI m = GameEngine.ge.dialogPanel.GetComponent <TrainingGUI>(); if (m == null) { GameEngine.ge.dialogPanel.AddComponent <TrainingGUI>(); } }