// Use this for initialization void Start() { // set z postition to separate IdSelector clicks from other clicks transform.position = new Vector3(transform.position.x, transform.position.y, selectorZ); trackingEmulator = transform.parent.GetComponent <TrackingEmulator>(); // Disable boxcollider while selector is closed gameObject.GetComponent <BoxCollider2D> ().enabled = false; // Get IdSelectorMarkers for (int i = 0; i < transform.childCount; i++) { markers[i] = transform.GetChild(i).GetComponent <IdSelectorMarker>(); } // Select default chosen id markers[currentId].Select(); }
// Use this for initialization void Start() { diceFace = GetComponent <SpriteRenderer>(); trackingEmulator = transform.parent.GetComponent <TrackingEmulator>(); }