예제 #1
0
    // Use this for initialization
    void Start()
    {
        // set z postition to separate IdSelector clicks from other clicks
        transform.position = new Vector3(transform.position.x, transform.position.y, selectorZ);

        trackingEmulator = transform.parent.GetComponent <TrackingEmulator>();

        // Disable boxcollider while selector is closed
        gameObject.GetComponent <BoxCollider2D> ().enabled = false;

        // Get IdSelectorMarkers
        for (int i = 0; i < transform.childCount; i++)
        {
            markers[i] = transform.GetChild(i).GetComponent <IdSelectorMarker>();
        }

        // Select default chosen id
        markers[currentId].Select();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        diceFace = GetComponent <SpriteRenderer>();

        trackingEmulator = transform.parent.GetComponent <TrackingEmulator>();
    }