示例#1
0
        private static void DodgeWithAbilities(TrackedCircularJump jumpObj)
        {
            var timeToImpact = jumpObj.EstimatedImpact - Time.time;

            if (PlayerIsSafe())
            {
                return;
            }
            foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority))
            {
                if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f)
                {
                    continue;
                }
                if (ability.ShouldUse() && ability.IsReady() && ability.AbilityType != DodgeAbilityType.Counter &&
                    ability.AbilityType != DodgeAbilityType.Shield && ability.AbilityType != DodgeAbilityType.Obstacle && ability.GetDanger() <= jumpObj.Data.GetDanger())
                {
                    LocalPlayer.PressAbility(ability.AbilitySlot, true);
                    return;
                }
            }
        }
示例#2
0
 private static bool CanDodge(TrackedCircularJump jumpObj)
 {
     return(jumpObj.EstimatedImpact - Time.time < LocalPlayer.Instance.Distance(jumpObj.ClosestOutsidePoint) / 3.4f);
 }