private static void DodgeWithAbilities(TrackedCircularJump jumpObj) { var timeToImpact = jumpObj.EstimatedImpact - Time.time; if (PlayerIsSafe()) { return; } foreach (var ability in AbilityDatabase.GetDodge(LocalPlayer.Instance.CharName).OrderBy(a => a.Priority)) { if (!ability.UseInEvade || timeToImpact > ability.CastTime + 0.25f || timeToImpact < ability.CastTime + 0.05f) { continue; } if (ability.ShouldUse() && ability.IsReady() && ability.AbilityType != DodgeAbilityType.Counter && ability.AbilityType != DodgeAbilityType.Shield && ability.AbilityType != DodgeAbilityType.Obstacle && ability.GetDanger() <= jumpObj.Data.GetDanger()) { LocalPlayer.PressAbility(ability.AbilitySlot, true); return; } } }
private static bool CanDodge(TrackedCircularJump jumpObj) { return(jumpObj.EstimatedImpact - Time.time < LocalPlayer.Instance.Distance(jumpObj.ClosestOutsidePoint) / 3.4f); }