public void nextTurn() { GameObject gameC = GameObject.FindGameObjectWithTag("GameController"); UIController ui = (UIController)gameC.GetComponent(typeof(UIController)); if (TrackPyramid.diceInPyramid.Count == 0) { evalRoundBets(); TrackPyramid.resetPyramid(); } GameController.currentTurn = (GameController.currentTurn + 1) % 4; ui.destroyAllChildren(); ui.updateUI(); }