public void moveCamel() { resetPlayerUI(); TrackPyramid.rollDice(); GameController.players [GameController.currentTurn].alterFunds(1); StartCoroutine(WaitUntilDiceSettled()); }
public void nextTurn() { GameObject gameC = GameObject.FindGameObjectWithTag("GameController"); UIController ui = (UIController)gameC.GetComponent(typeof(UIController)); if (TrackPyramid.diceInPyramid.Count == 0) { evalRoundBets(); TrackPyramid.resetPyramid(); } GameController.currentTurn = (GameController.currentTurn + 1) % 4; ui.destroyAllChildren(); ui.updateUI(); }