示例#1
0
 public void moveCamel()
 {
     resetPlayerUI();
     TrackPyramid.rollDice();
     GameController.players [GameController.currentTurn].alterFunds(1);
     StartCoroutine(WaitUntilDiceSettled());
 }
示例#2
0
    public void nextTurn()
    {
        GameObject   gameC = GameObject.FindGameObjectWithTag("GameController");
        UIController ui    = (UIController)gameC.GetComponent(typeof(UIController));

        if (TrackPyramid.diceInPyramid.Count == 0)
        {
            evalRoundBets();
            TrackPyramid.resetPyramid();
        }
        GameController.currentTurn = (GameController.currentTurn + 1) % 4;
        ui.destroyAllChildren();
        ui.updateUI();
    }