// Use this for initialization void Start() { for(int i = 0; i < main_menu.Length; i++) { main_menu[i].SetActive(true); } tf = GetComponent<Tracing_Final>(); }
// Use this for initialization void Start() { cam = GameObject.Find("Main Camera"); tfs = cam.GetComponent <Tracing_Final>(); for (int i = 0; i < tracer_nodes.Length; i++) { LineRenderer lr = tracer_nodes[i].GetComponent <LineRenderer>(); if (i == tracer_nodes.Length - 1) { lr.SetPosition(0, tracer_nodes[i].transform.position); lr.SetPosition(1, tracer_nodes[i].transform.position); } else { lr.SetPosition(0, tracer_nodes[i].transform.position); lr.SetPosition(1, tracer_nodes[i + 1].transform.position); } } }