// Use this for initialization
    void Start()
    {
        for(int i = 0; i < main_menu.Length; i++)
        {
            main_menu[i].SetActive(true);
        }

        tf = GetComponent<Tracing_Final>();
    }
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        cam = GameObject.Find("Main Camera");
        tfs = cam.GetComponent <Tracing_Final>();

        for (int i = 0; i < tracer_nodes.Length; i++)
        {
            LineRenderer lr = tracer_nodes[i].GetComponent <LineRenderer>();

            if (i == tracer_nodes.Length - 1)
            {
                lr.SetPosition(0, tracer_nodes[i].transform.position);
                lr.SetPosition(1, tracer_nodes[i].transform.position);
            }
            else
            {
                lr.SetPosition(0, tracer_nodes[i].transform.position);
                lr.SetPosition(1, tracer_nodes[i + 1].transform.position);
            }
        }
    }