示例#1
0
 public void midState_change()
 {
     if (mid_state == Tower_State.tower1)
     {
         mid_state = Tower_State.tower2;
     }
     else if (mid_state == Tower_State.tower2)
     {
         mid_state = Tower_State.tower_Inhibitor;
     }
 }
示例#2
0
 public void botState_change()
 {
     if (bot_state == Tower_State.tower1)
     {
         bot_state = Tower_State.tower2;
     }
     else if (bot_state == Tower_State.tower2)
     {
         bot_state = Tower_State.tower_Inhibitor;
     }
 }
示例#3
0
 // 타워가 부숴지면 함수가 불림
 public void topState_change()
 {
     // 1차타워가 부숴지면 2차타워 공격가능한 상태로 변경
     if (top_state == Tower_State.tower1)
     {
         top_state = Tower_State.tower2;
     }
     // 2차타워가 부숴지면 억제기타워 공격가능한 상태로 변경
     else if (top_state == Tower_State.tower2)
     {
         top_state = Tower_State.tower_Inhibitor;
     }
 }