public void midState_change() { if (mid_state == Tower_State.tower1) { mid_state = Tower_State.tower2; } else if (mid_state == Tower_State.tower2) { mid_state = Tower_State.tower_Inhibitor; } }
public void botState_change() { if (bot_state == Tower_State.tower1) { bot_state = Tower_State.tower2; } else if (bot_state == Tower_State.tower2) { bot_state = Tower_State.tower_Inhibitor; } }
// 타워가 부숴지면 함수가 불림 public void topState_change() { // 1차타워가 부숴지면 2차타워 공격가능한 상태로 변경 if (top_state == Tower_State.tower1) { top_state = Tower_State.tower2; } // 2차타워가 부숴지면 억제기타워 공격가능한 상태로 변경 else if (top_state == Tower_State.tower2) { top_state = Tower_State.tower_Inhibitor; } }