/// <summary> /// Handles messages being sent to a tower spawn point with a Gameobject in the message /// </summary> /// <param name="MSG">The Message</param> /// <param name="Reciever">The tower spawn point to recieve the message</param> /// <param name="OBJ">The object to send with the message</param> public void SendTowerSpawnMsg(string MSG, TowerSpawnPoint Reciever, GameObject OBJ) { Reciever.OnMessageRecieved(MSG, OBJ); }
/// <summary> /// Handles messages being sent to a tower spawn point with a bool in the message /// </summary> /// <param name="MSG">The message</param> /// <param name="Reciever">The tower spawn point to recieve the message</param> /// <param name="T_F">true or false</param> public void SendTowerSpawnMsg(string MSG, TowerSpawnPoint Reciever, bool T_F) { Reciever.OnMessageRecieved(MSG, T_F); }