/// <summary>
 /// Handles messages being sent to a tower spawn point with a Gameobject in the message
 /// </summary>
 /// <param name="MSG">The Message</param>
 /// <param name="Reciever">The tower spawn point to recieve the message</param>
 /// <param name="OBJ">The object to send with the message</param>
 public void SendTowerSpawnMsg(string MSG, TowerSpawnPoint Reciever, GameObject OBJ)
 {
     Reciever.OnMessageRecieved(MSG, OBJ);
 }
 /// <summary>
 /// Handles messages being sent to a tower spawn point with a bool in the message
 /// </summary>
 /// <param name="MSG">The message</param>
 /// <param name="Reciever">The tower spawn point to recieve the message</param>
 /// <param name="T_F">true or false</param>
 public void SendTowerSpawnMsg(string MSG, TowerSpawnPoint Reciever, bool T_F)
 {
     Reciever.OnMessageRecieved(MSG, T_F);
 }