private void Awake() { if (instance != null) { Debug.LogError("More than one TowerSelectManager in scene!"); return; } instance = this; }
private void Start() { buildManager = BuildManager.instance; selectManager = TowerSelectManager.instance; buildManager.SetTowerToBuild(turretPrefab); cam = Camera.main; Tower towerScript = turretPrefab.GetComponent <Tower>(); towerPrice = towerScript.price; }
// Start is called before the first frame update void Start() { selectManager = TowerSelectManager.instance; }
// Start is called before the first frame update void Start() { buildManager = BuildManager.instance; selectManager = TowerSelectManager.instance; }