private void Awake()
 {
     if (instance != null)
     {
         Debug.LogError("More than one TowerSelectManager in scene!");
         return;
     }
     instance = this;
 }
예제 #2
0
    private void Start()
    {
        buildManager  = BuildManager.instance;
        selectManager = TowerSelectManager.instance;
        buildManager.SetTowerToBuild(turretPrefab);
        cam = Camera.main;
        Tower towerScript = turretPrefab.GetComponent <Tower>();

        towerPrice = towerScript.price;
    }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     selectManager = TowerSelectManager.instance;
 }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     buildManager  = BuildManager.instance;
     selectManager = TowerSelectManager.instance;
 }