private void SetUpgrade(Tower tower) { mUpgrade.GetComponent<TextMesh>().text = "Upgrade" + "\n" + tower.GetRange() + "\n" + tower.GetFireEvery() + "\n" + tower.GetDamage(); }
private void SetCurrent(Tower tower) { mCurrent.GetComponent<TextMesh>().text = "Current" + "\n" + tower.GetRange() + "\n" + tower.GetFireEvery() + "\n" + tower.GetDamage(); }