示例#1
0
 // Use this for initialization
 void Start()
 {
     m_ui = GetComponent <TouchPadChangUI>();
     //m_ui.m_eventList.Add(OnFHZCD);
     m_ui.m_eventList.Add(OnFHDT);
     m_ui.m_eventList.Add(OnZJ);
     m_ui.m_eventList.Add(OnCMJ);
     cam_eye = GameObject.Find("Camera (eye)");
 }
示例#2
0
 void Start()
 {
     m_ui = GetComponent <TouchPadChangUI>();
     m_ui.m_eventList.Add(OnZNCM);
     m_ui.m_eventList.Add(OnJXMY);
     m_ui.m_eventList.Add(OnSBCK);
     m_ui.m_eventList.Add(OnXJSYY);
     m_ui.m_eventList.Add(OnTCXT);
     m_ui.m_eventList.Add(ONFHDT);
     m_ui.m_eventList.Add(ONXSSLT);
 }
示例#3
0
 // Update is called once per frame
 void Update()
 {
     m_UI = UIMgr.mgr.m_ui;
 }