static void AddViewWeapon(player_state_t ps, player_state_t ops) { Int32 i; if (0 == Globals.cl_gun.value) { return; } if (ps.fov > 90) { return; } gun.Clear(); if (Globals.gun_model != null) { gun.model = Globals.gun_model; } else { gun.model = Globals.cl.model_draw[ps.gunindex]; } if (gun.model == null) { return; } for (i = 0; i < 3; i++) { gun.origin[i] = Globals.cl.refdef.vieworg[i] + ops.gunoffset[i] + Globals.cl.lerpfrac * (ps.gunoffset[i] - ops.gunoffset[i]); gun.angles[i] = Globals.cl.refdef.viewangles[i] + Math3D.LerpAngle(ops.gunangles[i], ps.gunangles[i], Globals.cl.lerpfrac); } if (Globals.gun_frame != 0) { gun.frame = Globals.gun_frame; gun.oldframe = Globals.gun_frame; } else { gun.frame = ps.gunframe; if (gun.frame == 0) { gun.oldframe = 0; } else { gun.oldframe = ops.gunframe; } } gun.flags = Defines.RF_MINLIGHT | Defines.RF_DEPTHHACK | Defines.RF_WEAPONMODEL; gun.backlerp = 1F - Globals.cl.lerpfrac; Math3D.VectorCopy(gun.origin, gun.oldorigin); V.AddEntity(gun); }
static void SV_WritePlayerstateToClient(client_frame_t from, client_frame_t to, sizebuf_t msg) { player_state_t ps, ops; player_state_t dummy; ps = to.ps; if (from == null) { dummy = new player_state_t(); ops = dummy; } else { ops = from.ps; } var pflags = 0; if (ps.pmove.pm_type != ops.pmove.pm_type) { pflags |= Defines.PS_M_TYPE; } if (ps.pmove.origin[0] != ops.pmove.origin[0] || ps.pmove.origin[1] != ops.pmove.origin[1] || ps.pmove.origin[2] != ops.pmove.origin[2]) { pflags |= Defines.PS_M_ORIGIN; } if (ps.pmove.velocity[0] != ops.pmove.velocity[0] || ps.pmove.velocity[1] != ops.pmove.velocity[1] || ps.pmove.velocity[2] != ops.pmove.velocity[2]) { pflags |= Defines.PS_M_VELOCITY; } if (ps.pmove.pm_time != ops.pmove.pm_time) { pflags |= Defines.PS_M_TIME; } if (ps.pmove.pm_flags != ops.pmove.pm_flags) { pflags |= Defines.PS_M_FLAGS; } if (ps.pmove.gravity != ops.pmove.gravity) { pflags |= Defines.PS_M_GRAVITY; } if (ps.pmove.delta_angles[0] != ops.pmove.delta_angles[0] || ps.pmove.delta_angles[1] != ops.pmove.delta_angles[1] || ps.pmove.delta_angles[2] != ops.pmove.delta_angles[2]) { pflags |= Defines.PS_M_DELTA_ANGLES; } if (ps.viewoffset[0] != ops.viewoffset[0] || ps.viewoffset[1] != ops.viewoffset[1] || ps.viewoffset[2] != ops.viewoffset[2]) { pflags |= Defines.PS_VIEWOFFSET; } if (ps.viewangles[0] != ops.viewangles[0] || ps.viewangles[1] != ops.viewangles[1] || ps.viewangles[2] != ops.viewangles[2]) { pflags |= Defines.PS_VIEWANGLES; } if (ps.kick_angles[0] != ops.kick_angles[0] || ps.kick_angles[1] != ops.kick_angles[1] || ps.kick_angles[2] != ops.kick_angles[2]) { pflags |= Defines.PS_KICKANGLES; } if (ps.blend[0] != ops.blend[0] || ps.blend[1] != ops.blend[1] || ps.blend[2] != ops.blend[2] || ps.blend[3] != ops.blend[3]) { pflags |= Defines.PS_BLEND; } if (ps.fov != ops.fov) { pflags |= Defines.PS_FOV; } if (ps.rdflags != ops.rdflags) { pflags |= Defines.PS_RDFLAGS; } if (ps.gunframe != ops.gunframe) { pflags |= Defines.PS_WEAPONFRAME; } pflags |= Defines.PS_WEAPONINDEX; MSG.WriteByte(msg, Defines.svc_playerinfo); MSG.WriteShort(msg, pflags); if ((pflags & Defines.PS_M_TYPE) != 0) { MSG.WriteByte(msg, ps.pmove.pm_type); } if ((pflags & Defines.PS_M_ORIGIN) != 0) { MSG.WriteShort(msg, ps.pmove.origin[0]); MSG.WriteShort(msg, ps.pmove.origin[1]); MSG.WriteShort(msg, ps.pmove.origin[2]); } if ((pflags & Defines.PS_M_VELOCITY) != 0) { MSG.WriteShort(msg, ps.pmove.velocity[0]); MSG.WriteShort(msg, ps.pmove.velocity[1]); MSG.WriteShort(msg, ps.pmove.velocity[2]); } if ((pflags & Defines.PS_M_TIME) != 0) { MSG.WriteByte(msg, ps.pmove.pm_time); } if ((pflags & Defines.PS_M_FLAGS) != 0) { MSG.WriteByte(msg, ps.pmove.pm_flags); } if ((pflags & Defines.PS_M_GRAVITY) != 0) { MSG.WriteShort(msg, ps.pmove.gravity); } if ((pflags & Defines.PS_M_DELTA_ANGLES) != 0) { MSG.WriteShort(msg, ps.pmove.delta_angles[0]); MSG.WriteShort(msg, ps.pmove.delta_angles[1]); MSG.WriteShort(msg, ps.pmove.delta_angles[2]); } if ((pflags & Defines.PS_VIEWOFFSET) != 0) { MSG.WriteChar(msg, ps.viewoffset[0] * 4); MSG.WriteChar(msg, ps.viewoffset[1] * 4); MSG.WriteChar(msg, ps.viewoffset[2] * 4); } if ((pflags & Defines.PS_VIEWANGLES) != 0) { MSG.WriteAngle16(msg, ps.viewangles[0]); MSG.WriteAngle16(msg, ps.viewangles[1]); MSG.WriteAngle16(msg, ps.viewangles[2]); } if ((pflags & Defines.PS_KICKANGLES) != 0) { MSG.WriteChar(msg, ps.kick_angles[0] * 4); MSG.WriteChar(msg, ps.kick_angles[1] * 4); MSG.WriteChar(msg, ps.kick_angles[2] * 4); } if ((pflags & Defines.PS_WEAPONINDEX) != 0) { MSG.WriteByte(msg, ps.gunindex); } if ((pflags & Defines.PS_WEAPONFRAME) != 0) { MSG.WriteByte(msg, ps.gunframe); MSG.WriteChar(msg, ps.gunoffset[0] * 4); MSG.WriteChar(msg, ps.gunoffset[1] * 4); MSG.WriteChar(msg, ps.gunoffset[2] * 4); MSG.WriteChar(msg, ps.gunangles[0] * 4); MSG.WriteChar(msg, ps.gunangles[1] * 4); MSG.WriteChar(msg, ps.gunangles[2] * 4); } if ((pflags & Defines.PS_BLEND) != 0) { MSG.WriteByte(msg, ps.blend[0] * 255); MSG.WriteByte(msg, ps.blend[1] * 255); MSG.WriteByte(msg, ps.blend[2] * 255); MSG.WriteByte(msg, ps.blend[3] * 255); } if ((pflags & Defines.PS_FOV) != 0) { MSG.WriteByte(msg, ps.fov); } if ((pflags & Defines.PS_RDFLAGS) != 0) { MSG.WriteByte(msg, ps.rdflags); } var statbits = 0; for (var i = 0; i < Defines.MAX_STATS; i++) { if (ps.stats[i] != ops.stats[i]) { statbits |= 1 << i; } } MSG.WriteLong(msg, statbits); for (var i = 0; i < Defines.MAX_STATS; i++) { if ((statbits & (1 << i)) != 0) { MSG.WriteShort(msg, ps.stats[i]); } } }