void Start() { SoundManager.global.PlayDoorClose(); // TODO: Can move this to a script object touchControls = FindObjectOfType <TouchControls>(); }
void Start() { // Initializers aspectUtil = FindObjectOfType <Camera>().GetComponent <AspectUtility>(); dArrow = GameObject.Find("Dialogue_Arrow"); dBox = GameObject.Find("Dialogue_Box"); dFrame = GameObject.Find("Dialogue_Frame").GetComponent <Image>(); dText = GameObject.Find("Dialogue_Text").GetComponent <Text>(); dPic = GameObject.Find("Dialogue_Picture").GetComponent <Image>(); imgStrobe = GameObject.Find("Dialogue_Arrow").GetComponent <ImageStrobe>(); mainCamera = FindObjectOfType <CameraFollow>(); oMan = FindObjectOfType <OptionsManager>(); pause = FindObjectOfType <PauseGame>(); pMove = FindObjectOfType <PlayerMovement>(); SFXMan = FindObjectOfType <SFXManager>(); touches = FindObjectOfType <TouchControls>(); uMan = FindObjectOfType <UIManager>(); bDialogueActive = false; bPauseDialogue = false; // UX -- Prevents immediately reopening a dialogue while moving / talking pauseTime = 0.333f; dArrowPoints = new float[4]; dFramePoints = new float[4]; dPicPoints = new float[4]; dTextPoints = new float[4]; ConfigureParameters(); }
public override void AddStandardControls(ControlSetup setup) { base.AddStandardControls(setup); for (var i = 0; i < kMaxConcurrentTouches; ++i) { var controls = new TouchControls(); m_TouchControls.Add(controls); var prefix = "Touch " + i; controls.isDown = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>(prefix)); controls.fingerId = (DiscreteStatesControl)setup.AddControl(SupportedControl.Get <DiscreteStatesControl>(prefix + " ID")); controls.position = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Position")); controls.positionX = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Position X")); controls.positionY = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Position Y")); controls.delta = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Delta")); controls.deltaX = (DeltaAxisControl)setup.AddControl(SupportedControl.Get <DeltaAxisControl>(prefix + " Delta X")); controls.deltaY = (DeltaAxisControl)setup.AddControl(SupportedControl.Get <DeltaAxisControl>(prefix + " Delta Y")); controls.radius = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Radius")); controls.radiusX = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Radius X")); controls.radiusY = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Radius Y")); controls.pressure = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Pressure")); } setup.GetControl(CommonControls.DoubleClick).name = "Double Tap"; setup.GetControl(CommonControls.Action1).name = "One Finger"; setup.GetControl(CommonControls.Action2).name = "Two Fingers"; }
void Start() { // Initializers pauseMenu = GameObject.Find("PauseScreen").transform; pauseScreen = GameObject.Find("PauseScreen").transform; scene = SceneManager.GetActiveScene(); touches = FindObjectOfType <TouchControls>(); CollumBtn = GameObject.Find("Colluminac").GetComponent <Button>(); ControlsBtn = GameObject.Find("Controls").GetComponent <Button>(); GoOnBtn = GameObject.Find("GoOn").GetComponent <Button>(); IconsBtn = GameObject.Find("Icons").GetComponent <Button>(); MyCardBtn = GameObject.Find("MyCard").GetComponent <Button>(); QuitBtn = GameObject.Find("Quit").GetComponent <Button>(); ResetBtn = GameObject.Find("Reset").GetComponent <Button>(); SoundBtn = GameObject.Find("Sound").GetComponent <Button>(); CollumArw = GameObject.Find("ColluminacArw"); ControlsArw = GameObject.Find("ControlsArw"); GoOnArw = GameObject.Find("GoOnArw"); IconsArw = GameObject.Find("IconsArw"); MyCardArw = GameObject.Find("MyCardArw"); QuitArw = GameObject.Find("QuitArw"); ResetArw = GameObject.Find("ResetArw"); SoundArw = GameObject.Find("SoundArw"); currentPosition = ArrowPos.GoOn; }
//public Vector2 vector2; // Use this for initialization void Start() { anim = GetComponent <Animator> (); myRigidbody2D = GetComponent <Rigidbody2D> (); onLadder = false; gravityStore = myRigidbody2D.gravityScale; touchControl = GetComponent <TouchControls> (); }
// Use this for initialization public override void Start() { base.Start(); facingRight = true; spRndrer = GetComponent <SpriteRenderer>(); levelManager = FindObjectOfType <LevelManager> (); touchControls = FindObjectOfType <TouchControls> (); }
private void Start() { arOrigin = FindObjectOfType <ARSessionOrigin>(); arRaycast = FindObjectOfType <ARRaycastManager>(); touchControls = GetComponent <TouchControls>(); save = GetComponent <Save>(); raycastLine = raycastIndicator.GetComponent <LineRenderer>(); }
void Start() { bounds = GetComponent <RectTransform>(); touchControls = GetComponent <TouchControls>(); if (leftControlGuide) { leftControlGuide.gameObject.SetActive(false); } }
// Use this for initialization void Start() { playerHealth = FindObjectOfType <Health>(); playerMoveSpeed = FindObjectOfType <TouchControls>(); lonesome = FindObjectOfType <Lonesome>(); bulwark = FindObjectOfType <Bulwark>(); dreamer = FindObjectOfType <Dreamer>(); }
void Start() { // Initializers contOpacCan = GameObject.Find("GUIControls").GetComponent <CanvasGroup>(); contOpacSlider = GameObject.Find("ShowButtonsSlider").GetComponent <Slider>(); conTog = GameObject.Find("ShowButtonsToggle").GetComponent <Toggle>(); dHUD = GameObject.Find("Dialogue_HUD").GetComponent <Canvas>(); dMan = FindObjectOfType <DialogueManager>(); HUD = GetComponent <Canvas>(); hudCanvas = GetComponent <CanvasGroup>(); mainCamera = FindObjectOfType <Camera>().GetComponent <Camera>(); oMan = FindObjectOfType <OptionsManager>(); pauseButtOpac = GameObject.Find("Pause_Button_Opacity"); touches = FindObjectOfType <TouchControls>(); controlsMenu = GameObject.Find("ControlsMenu").GetComponent <RectTransform>(); pauseMenu = GameObject.Find("PauseMenu").GetComponent <RectTransform>(); soundMenu = GameObject.Find("SoundMenu").GetComponent <RectTransform>(); iconsMenu = GameObject.Find("IconsMenu").GetComponent <RectTransform>(); // Sets initial activation off saved data (or transfer, which always saves UI) // In other words, this first IF only occurs on Chp0 - New Game if (!PlayerPrefs.HasKey("ControlsActive")) { CheckIfMobile(); } else { if (PlayerPrefs.GetInt("ControlsActive") == 1) { DisplayControls(); } else { HideControls(); } } // Sets initial opacity based off saved data (or transfer, which always saves UI) // In other words, this first IF only occurs on Chp0 - New Game if (!PlayerPrefs.HasKey("ControlsOpac")) { currentContOpac = 1.0f; contOpacSlider.value = 1.0f; contOpacCan.alpha = 1.0f; } else { currentContOpac = PlayerPrefs.GetFloat("ControlsOpac"); contOpacSlider.value = currentContOpac; contOpacCan.alpha = currentContOpac; } // Sets menu position based off scene CheckAndSetMenus(); }
void Start() { PlayerData playerData = LoadPlayer(); scoreManager = GameObject.Find("Score Manager").GetComponent <ScoreManager>(); moneyManager = GameObject.Find("Money Manager").GetComponent <MoneyManager>(); touchControls = GameObject.Find("Touch Controls").GetComponent <TouchControls>(); playerHighScore = playerData.highScore; playerTotalCoins = playerData.coinsCollected; }
private void Start() { scoreScript = FindObjectOfType <ScoreScript>(); ThisCollider = GetComponent <Collider2D>(); Shakey = FindObjectOfType <ScreenShake>(); BGTimer = FindObjectOfType <BackgroundTimingScript>(); MainText = FindObjectOfType <ScrollingScript>(); player = FindObjectOfType <AnimatiePlayer>(); Controls = FindObjectOfType <TouchControls>(); }
private void Awake() { Score = 0; _isGameOver = false; _controls = new TouchControls(); _controls.Core.Fire.started += OnTouchScreenTap; _controls.Enable(); }
// ***************************************************** // Touch Controls // ***************************************************** private void initTouchControls() { touchControls = GameObject.Find("TouchControls").GetComponent <TouchControls>(); touchLayer = touchControls.getLayer("grid"); touchLayer.onPress += onTouchPress; touchLayer.onRelease += onTouchRelease; touchLayer.onMove += onTouchMove; touchLayer.onSwipe += onTouchSwipe; }
void Start() { // Initializers playerCollider = GetComponent <PolygonCollider2D>(); rBody = GetComponent <Rigidbody2D>(); touches = FindObjectOfType <TouchControls>(); trans = GetComponent <Transform>(); bGWCUpdate = true; moveSpeed = 1.0f; }
void Start() { activePlayer = 0; difficulty = 1f; turn = 1; GameStep = GameState.B_PreTurn; //initializing access TDPatternManager = GameObject.Find("DanceFloor").GetComponent <PatternManager>(); TDTouchControls = GameObject.Find("TouchControls").GetComponent <TouchControls>(); TDTimeManager = GameObject.Find("Canvas").GetComponent <TimeManager>(); }
void Start() { //instantiating other scripts to access them. PMTimeManager = GameObject.Find("Canvas").GetComponent <TimeManager>(); PMTextManager = GameObject.Find("Canvas").GetComponent <TextManager>(); PMTurnDirector = GameObject.Find("TurnDirector").GetComponent <TurnDirector>(); PMTouchControls = GameObject.Find("TouchControls").GetComponent <TouchControls>(); //initializing the touches lists mainPattern = new List <PlayerTouch>(); repeatPattern = new List <PlayerTouch>(); //instantiating the temporary player me = new Player(1, "Andre`", 2); }
void Start() { // enemyHealth = FindObjectOfType<EnemyHealthOne>(); // knockbackCount = 0f; fingerCount = 0; startSwipe = false; facingRight = true; anim = GetComponent <Animator>(); platform = FindObjectOfType <MovingPlatform>(); levelLoader = FindObjectOfType <LevelLoader>(); touchControlsToFlip = FindObjectOfType <TouchControls>(); }
void Start() { // Initializers aUtil = FindObjectOfType <AspectUtility>(); dMan = FindObjectOfType <DialogueManager>(); gwc = FindObjectOfType <GWC001>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); pause = GameObject.Find("PauseScreen"); pMove = FindObjectOfType <PlayerMovement>(); touches = FindObjectOfType <TouchControls>(); maxDoubleTapTime = 0.333f; perspectiveZoomSpeed = 0.1f; // The rate of change of the field of view in perspective mode. orthoZoomSpeed = 0.0125f; // The rate of change of the orthographic size in orthographic mode. speed = 0.05f; tapCount = 0; bReadyToPan = true; }
void Start() { // Initializers Opt1Btn = GameObject.Find("Opt1").GetComponent <Button>(); Opt2Btn = GameObject.Find("Opt2").GetComponent <Button>(); Opt3Btn = GameObject.Find("Opt3").GetComponent <Button>(); Opt4Btn = GameObject.Find("Opt4").GetComponent <Button>(); Opt1Arw = GameObject.Find("Opt1Arw"); Opt2Arw = GameObject.Find("Opt2Arw"); Opt3Arw = GameObject.Find("Opt3Arw"); Opt4Arw = GameObject.Find("Opt4Arw"); oMan = FindObjectOfType <OptionsManager>(); pauseScreen = GameObject.Find("PauseScreen"); touches = FindObjectOfType <TouchControls>(); currentPosition = ArrowPos.Opt1; }
void Start() { // Initializers scene = SceneManager.GetActiveScene(); if (scene.name == "MainMenu") { savedVol = FindObjectOfType <VolumeManager>(); } else { camFollow = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFollow>(); savedCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); savedPlayer = GameObject.FindGameObjectWithTag("Player"); savedVol = FindObjectOfType <VolumeManager>(); touches = FindObjectOfType <TouchControls>(); uMan = FindObjectOfType <UIManager>(); } }
void Start() { // Initializers controlsMenu = GameObject.Find("ControlsMenu").transform; dMan = FindObjectOfType <DialogueManager>(); iconsMenu = GameObject.Find("IconsMenu").transform; movePArw = GameObject.Find("PauseMenu").GetComponent <MovePauseMenuArrow>(); oMan = FindObjectOfType <OptionsManager>(); pauseMenu = GameObject.Find("PauseMenu").transform; pauseTrans = GameObject.Find("PauseScreen").GetComponent <Transform>(); pMove = FindObjectOfType <PlayerMovement>(); soundMenu = GameObject.Find("SoundMenu").transform; touches = FindObjectOfType <TouchControls>(); // Hide submenus to allow Update-Pause-Escape action controlsMenu.transform.localScale = Vector3.zero; iconsMenu.transform.localScale = Vector3.zero; soundMenu.transform.localScale = Vector3.zero; }
public IEnumerator ResetGame() { finishFinished = false; TouchControls.LockControls(); StartCoroutine(Fade(fadeImage, 1f, 1)); yield return(new WaitForSeconds(1)); letterbox.Deactivate(); yield return(new WaitForSeconds(1)); gameFinished = false; TouchControls.controlsLocked = false; SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
void Start() { // Initializers dMan = FindObjectOfType <DialogueManager>(); gwc = FindObjectOfType <GWC001>(); mTouches = FindObjectOfType <MobileTouchControls>(); pause = GameObject.Find("Game_Controller").GetComponent <PauseGame>(); spLogic = FindObjectOfType <SinglePlayerLogic>(); tileChar = gameObject.transform.GetChild(2); tileFlag = gameObject.transform.GetChild(3); tileIcon = gameObject.transform.GetChild(0); tileName = gameObject.transform.GetChild(1); touches = FindObjectOfType <TouchControls>(); uMan = FindObjectOfType <UIManager>(); bShowChar = true; bShowFlag = true; bShowIcon = true; bShowName = true; }
public GameObject GoalObj; //--for cheating void Awake() { rb = GetComponent <Rigidbody2D>(); GameObject SceneControllerObj = GameObject.Find("SceneController"); TouchControls = SceneControllerObj.GetComponent <TouchControls>(); GameController = SceneControllerObj.GetComponent <GameController>(); cam = GameController.cam; if (PlayerResetAtEdge) { //--if duel mode topConstraint = cam.ScreenToWorldPoint(new Vector3(0, Screen.height, 0)).y - 0.5f; } else { //--story mode topConstraint = 7f; } }
public IEnumerator FinishGame() { gameFinished = true; TouchControls.LockControls(); warrior.Agent.destination = new Vector3(-15, -1.5f, 170); //Small velocity boost to trigger the walking animation warrior.Agent.velocity = new Vector3(0f, 0f, 0.01f); yield return(new WaitForSeconds(2)); StartCoroutine(Fade(fadeImage, 0.75f, 2)); yield return(new WaitForSeconds(2)); skullManager.RectTransform.anchoredPosition = new Vector2((Screen.width / 2), Screen.height / 2); finishFinished = true; }
// Use this for initialization void Start() { flySR = flyButton.GetComponent <Image> (); shootSR = shootButton.GetComponent <Image> (); theTouchControls = FindObjectOfType <TouchControls> (); }
private void Awake() { Singelton(); touchControls = new TouchControls(); }
// Use this for initialization void Start() { flySR = flyButton.GetComponent<Image> (); shootSR = shootButton.GetComponent<Image> (); theTouchControls = FindObjectOfType<TouchControls> (); }
private bool ProcessKioskControls(MouseEventArgs e) { activeTouch = TouchControls.None; timer.Enabled = false; if (Properties.Settings.Default.ShowTouchControls) { MakeTouchPoints(); int tX = e.X + Properties.Settings.Default.ScreenHitTestOffsetX; int tY = e.Y + Properties.Settings.Default.ScreenHitTestOffsetY; if (tX > (renderWindow.Width - 207) && tX < (renderWindow.Width - 10)) { if (tY > renderWindow.Height - (234 + 120) && tY < (renderWindow.Height - 10)) { moveVector = new PointF(); Point hit = PointToTouch(new Point(tX, tY)); for (int i = 0; i < touchPoints.Count; i++) { Vector2d test = new Vector2d(hit.X, hit.Y); test = test - touchPoints[i]; if (test.Length < 11) { activeTouch = (TouchControls)i; if (activeTouch == TouchControls.TrackBall) { touchTrackBallCenter = new Point(tX, tY); } timer.Enabled = true; return true; } } } } } return false; }
private void renderWindow_MouseUp(object sender, MouseEventArgs e) { if (contrastMode) { contrastMode = false; return; } if (activeTouch != TouchControls.None) { if (activeTouch == TouchControls.Finder) { if (kioskControl) { if (ObjectProperties.Active) { ObjectProperties.HideProperties(); } else { ShowFinder(); } } else { Friction = !Friction; } } if (activeTouch == TouchControls.Home) { if (kioskControl) { if (TouchKiosk) { Properties.Settings.Default.SolarSystemScale = 1; FadeInImageSet(GetDefaultImageset(ImageSetType.SolarSystem, BandPass.Visible)); CameraParameters camParams = new CameraParameters(45, 0, 360, 0, 0, 100); GotoTarget(camParams, false, true); } else { CameraParameters camParams = new CameraParameters(0, 0, 360, 0, 0, 100); GotoTarget(camParams, false, true); } } else { TouchAllStop(); } } activeTouch = TouchControls.None; return; } if (uiController != null) { if (uiController.MouseUp(sender, new MouseEventArgs(e.Button, e.Clicks, e.X + Properties.Settings.Default.ScreenHitTestOffsetX, e.Y + Properties.Settings.Default.ScreenHitTestOffsetY, e.Delta))) { return; } } if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Middle) { dragging = false; spinning = false; measuringDrag = false; measuring = false; angle = false; if (!moved && ShowKmlMarkers && Space) { Point cursor = renderWindow.PointToClient(Cursor.Position); Coordinates result = GetCoordinatesForScreenPoint(cursor.X, cursor.Y); if (CurrentImageSet.DataSetType == ImageSetType.Sky) { if (!ProjectorServer) { if (constellationCheck != null) { if (ShowKmlMarkers && KmlMarkers != null) { KmlMarkers.ItemClick(Coordinates.RADecTo3dDouble(result, 1.0).Vector311, (float)(ZoomFactor / 900.0)); } } } } } } else if (e.Button == MouseButtons.Right) { if ((CurrentImageSet.DataSetType == ImageSetType.Sky || CurrentImageSet.DataSetType == ImageSetType.SolarSystem /*|| CurrentImageSet.DataSetType == ImageSetType.Planet || CurrentImageSet.DataSetType == ImageSetType.Earth*/ ) && !TourPlayer.Playing) { if (figureEditor != null) { // TODO fix this for earth, plantes, panoramas Coordinates result = GetCoordinatesForScreenPoint(e.X, e.Y); string constellation = this.constellationCheck.FindConstellationForPoint(result.RA, result.Dec); contextPanel.Constellation = Constellations.FullName(constellation); IPlace closetPlace = ContextSearch.FindClosestMatch(constellation, result.RA, result.Dec, Earth3d.MainWindow.DegreesPerPixel * 80); if (closetPlace == null) { closetPlace = new TourPlace(Language.GetLocalizedText(90, "No Object"), result.Dec, result.RA, Classification.Unidentified, constellation, ImageSetType.Sky, -1); } figureEditor.AddFigurePoint(closetPlace); } else { Point pntShow = new Point(e.X, e.Y); if (SolarSystemMode) { ObjectProperties.ShowAt(renderWindow.PointToScreen(pntShow)); } else { ShowPropertiesForPoint(pntShow); } } } } }
private void Awake() { touchControls = GetComponent <TouchControls>(); pilot = GetComponent <Pilot>(); }
private bool ProcessTouchControls(MouseEventArgs e) { activeTouch = TouchControls.None; if (Properties.Settings.Default.ShowTouchControls) { MakeTouchPoints(); var tX = e.X + Properties.Settings.Default.ScreenHitTestOffsetX; var tY = e.Y + Properties.Settings.Default.ScreenHitTestOffsetY; if (tX > (renderWindow.Width - 207) && tX < (renderWindow.Width - 10)) { if (tY > renderWindow.Height - (234 + 120 + 30) && tY < (renderWindow.Height - 10)) { var hit = new Point(tX - (renderWindow.Width - 207), tY - (renderWindow.Height - (234 + 120))); for (var i = touchPoints.Count - 1; i >= 0; i--) { var test = new Vector2d(hit.X, hit.Y); test = test - touchPoints[i]; if (test.Length < 15) { activeTouch = (TouchControls)i; if (activeTouch == TouchControls.TrackBall) { touchTrackBallCenter = new Point(tX, tY); moveVector = new PointF(); touchPoints[(int)TouchControls.PanTrack] = panTracker; } timer.Enabled = true; return true; } } } } } return false; }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <CharacterMovementTile>(); tcontrols = FindObjectOfType <TouchControls>(); }