void Start() { ToolbarControl.RegisterMod(ClearInputLocks.MODID, ClearInputLocks.MODNAME); ToolbarControl.RegisterMod(ClearInputLocks.MODID2, ClearInputLocks.MODNAME2); GameEvents.onGameNewStart.Add(OnGameNewStart); GameEvents.onGameStateCreated.Add(OnGameStateCreated); }
void Start() { ToolbarControl.RegisterMod(SteamGauges.MODID, SteamGauges.MODNAME); for (int i = 1; i < 12; i++) { ToolbarControl.RegisterMod(SteamGauges.MODID + i.ToString("D2"), SteamGauges.ButtonNames[i]); } }
void Start() { DontDestroyOnLoad(this); ToolbarControl.RegisterMod(RCSBuildAid.MODID, RCSBuildAid.MODNAME); Settings.LoadConfig(); Settings.ModCompatibilityCheck(); }
void Start() { ToolbarControl.RegisterMod(WaypointManager.MODID, WaypointManager.MODNAME); #if DEBUG Log = new Log("WaypointManager", Log.LEVEL.INFO); #else Log = new Log("WaypointManager", Log.LEVEL.ERROR); #endif }
void Start() { ToolbarControl.RegisterMod(Constants.MODID, Constants.MODNAME); #if DEBUG Log = new Log("NavBallTextureChanger", Log.LEVEL.INFO); #else Log = new Log("NavBallTextureChanger", Log.LEVEL.ERROR); #endif }
void Start() { ToolbarControl.RegisterMod(QStock.MODID, QStock.MODNAME); VERSION = Assembly.GetExecutingAssembly().GetName().Version.Major + "." + Assembly.GetExecutingAssembly().GetName().Version.Minor + Assembly.GetExecutingAssembly().GetName().Version.Build; MOD = Assembly.GetExecutingAssembly().GetName().Name; relativePath = MOD; PATH = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location).Replace(@"\", "/") + "/../"; }
void Start() { ToolbarControl.RegisterMod(QStockToolbar.MODID, QStockToolbar.MODNAME); VERSION = Assembly.GetExecutingAssembly().GetName().Version.Major + "." + Assembly.GetExecutingAssembly().GetName().Version.Minor + Assembly.GetExecutingAssembly().GetName().Version.Build; MOD = Assembly.GetExecutingAssembly().GetName().Name; relativePath = MOD; PATH = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "/../"; QStockToolbar.TexturePath = relativePath + "/Textures/StockToolBar"; }
void Start() { DontDestroyOnLoad(this); ToolbarControl.RegisterMod(AppLauncher.MODID, AppLauncher.MODNAME); Settings.LoadConfig(); Settings.ModCompatibilityCheck(); #if true new AppLauncher(this.gameObject); #endif }
void Start() { ToolbarControl.RegisterMod(WalkAbout.MODID, WalkAbout.MODNAME); #if DEBUG Log = new Log("WalkAbout", Log.LEVEL.INFO); #else Log = new Log("WalkAbout", Log.LEVEL.ERROR); #endif Log.Info("RegisterToolbar.Start"); }
void Start() { ToolbarControl.RegisterMod(ScienceChecklistAddon.MODID, ScienceChecklistAddon.MODNAME); ToolbarControl.RegisterMod(ScienceChecklistAddon.MODID + "2", ScienceChecklistAddon.WINDOW_CHECKLIST); #if false #if DEBUG Log = new Log("XScience", Log.LEVEL.INFO); #else Log = new Log("XScience", Log.LEVEL.Error); #endif #endif }
void Start() { ToolbarControl.RegisterMod(Biomatic.MODID, Biomatic.MODNAME); if (Instance != null) { // Reloading of GameDatabase causes another copy of addon to spawn at next opportunity. Suppress it. // see: https://forum.kerbalspaceprogram.com/index.php?/topic/7542-x/&do=findComment&comment=3574980 Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); }
void Start() { ToolbarControl.RegisterMod(BigBen.MODID, BigBen.MODNAME); }
void Start() { ToolbarControl.RegisterMod(NodeSplitterAddon.MODID, NodeSplitterAddon.MODNAME); }
void Start() { ToolbarControl.RegisterMod(HaystackResourceLoader.MODID, HaystackResourceLoader.MODNAME); }
void Start() { ToolbarControl.RegisterMod(PatchManagerClass.MODID, PatchManagerClass.MODNAME); }
void Start() { ToolbarControl.RegisterMod(QStock.MODID, QStock.MODNAME); }
void Start() { ToolbarControl.RegisterMod(BetterTimeWarp.MODID, BetterTimeWarp.MODNAME); }
void Start() { ToolbarControl.RegisterMod(FMRS.MODID, FMRS.MODNAME); }
void Start() { ToolbarControl.RegisterMod(CivilianPopulationGUI.MODID, CivilianPopulationGUI.MODNAME); }
protected void Start() { ToolbarControl.RegisterMod(Addon.MODID, Addon.MODNAME); }
public void Start() { ToolbarControl.RegisterMod(StatisticsTrackerScenario.modNamespace, StatisticsTrackerScenario.modName); ChangesTypes = GetAllChangeClasses(); StatGUIUtility.CreateStyles(HighLogic.Skin); }
void Start() { ToolbarControl.RegisterMod(LaunchGUI.MODID, LaunchGUI.MODNAME); }
void Start() { ToolbarControl.RegisterMod(Calendar.MODID, Calendar.MODNAME); }
void Start() { ToolbarControl.RegisterMod(KCTGameStates._modId, KCTGameStates._modName); }
void Start() { ToolbarControl.RegisterMod(DockCamToolbarButton.MODID, DockCamToolbarButton.MODNAME); }
void Start() { ToolbarControl.RegisterMod(AGPanel.EditorPanel.MODID, AGPanel.EditorPanel.MODNAME); ToolbarControl.RegisterMod(AGPanel.FlightPanel.MODID, AGPanel.FlightPanel.MODNAME); }
void Start() { ToolbarControl.RegisterMod(FSeditorExtender.MODID, FSeditorExtender.MODNAME); }
void Start() { ToolbarControl.RegisterMod(KCT_GameStates.MODID, KCT_GameStates.MODNAME); }
void Start() { ToolbarControl.RegisterMod(ScienceAlert.MODID, ScienceAlert.MODNAME); }
void Start() { ToolbarControl.RegisterMod(ToolbarInterface.MODID, ToolbarInterface.MODNAME); }